Click here to read the results from this study on Exergame Lab...
Showing posts with label balance-board. Show all posts
Showing posts with label balance-board. Show all posts
Thursday, 24 May 2012
Can Wii Fit #Exergame Help Elderly With Balance & Gait?
Click here to read the results from this study on Exergame Lab...
Tuesday, 19 April 2011
Wii Fit Moves Women into Moderate Intensity Physical Activity - MPA (study)
Cross-posted from ExerGame Lab:
In this recent Wii Fit study, researchers investigated the energy expenditure of young females across different game levels. Of course it makes sense that different levels will require different movements or more intense or more frequent movements, but until now there has been little in the area of level of game play and energy demands.
In this recent Wii Fit study, researchers investigated the energy expenditure of young females across different game levels. Of course it makes sense that different levels will require different movements or more intense or more frequent movements, but until now there has been little in the area of level of game play and energy demands.
Population: Adults (young female)
Number of Participants: n=8
ExerGame Software Title: Wii Fit
Games: Stepping and Hula
Levels: Beginner and Intermediate
Results: Highest energy expenditure and % of VO2 max at intermediate hula - but still in the moderate level of physical activity intensity MPA (~4.5 MET).
Points 2 Ponder (P2P)
- What does the hardest level look like in terms of VO2, METS, RPE, RER?
- Did the participants enjoy the games?
- Was their any correlation between enjoyment and perceived exertion?
- Would greater number of participants change the findings?
Worley, J., Rogers, S., & Kraemer, R. (2011). Metabolic Responses To Wii Fit™ Video Games At Different Game Levels Journal of Strength and Conditioning Research DOI: 10.1519/JSC.0b013e318207eae9
Labels:
balance-board,
energy_expenditure,
exergame,
hula,
study,
Wii,
wii-fit
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