Showing posts with label Wii. Show all posts
Showing posts with label Wii. Show all posts

Tuesday, 19 April 2011

Wii Fit Moves Women into Moderate Intensity Physical Activity - MPA (study)

xmd-xfitImage by WindRanch via Flickr
Cross-posted from ExerGame Lab:

In this recent Wii Fit study, researchers investigated the energy expenditure of young females across different game levels.  Of course it makes sense that different levels will require different movements or more intense or more frequent movements, but until now there has been little in the area of level of game play and energy demands.

Population: Adults (young female)
Number of Participants: n=8
ExerGame Software Title: Wii Fit
Games: Stepping and Hula
Levels: Beginner and Intermediate
Results: Highest energy expenditure and % of VO2 max at intermediate hula - but still in the moderate level of physical activity intensity MPA (~4.5 MET).


Points 2 Ponder (P2P)
  • What does the hardest level look like in terms of VO2, METS, RPE, RER?
  • Did the participants enjoy the games?
  • Was their any correlation between enjoyment and perceived exertion?
  • Would greater number of participants change the findings?
Worley, J., Rogers, S., & Kraemer, R. (2011). Metabolic Responses To Wii Fit™ Video Games At Different Game Levels Journal of Strength and Conditioning Research DOI: 10.1519/JSC.0b013e318207eae9
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Tuesday, 1 March 2011

Exergaming and the Feedback Loop


Focus groups, customer polls, consumer surveys even the good old "suggestion box" have one purpose, to find out what others think. This is important for exergaming because it is a relatively new experience for most.

We've seen an increased importance over the last year being placed on "implementation". This comes in the context of programmes for commercial clubs and lesson plans for schools. There's not a whole lot out there to help with the most convenient of exergame arenas - the home.

The majority of "fitness games", such as Wii Fit plus and EA Sports Active, do guide you through a workout regime in much the same way that a personal trainer might. There is of course one huge difference, there's no "personal" in a games disc. The feedback the game has is limited to what it can measure.

It can't tell you if losing 1lb per week is a great, if you goal is actually improved cardio fitness over and above weight loss. The game can't tell when you're bored, too tiered or needing motivation. With these limitations, how good can exergaming in the home really be?

What we need is feedback! Luckily there is one place we can get this feedback, Gamers for Health. We first reported on the new work group titled Gamers for Health here. Gamers for Health provides ECA members and the gaming community with the tools and resources necessary to help incorporate gaming activities into healthy lifestyles.

The ab-initio exergamers have struggled through motivation slumps and aches and pains to report on what people should expect from home exergaming. If you wanted to know one thing about their experiences, had one question to ask... what would that question be?

Friday, 31 December 2010

Study: Xbox is better exercise than Wii

Active Gaming Proved To Keep Kids Interested

Two major criticisms of using active gaming for physical activity are the lack of exercise compared to traditional activity and the expectation that kids easily
get fed up with the new way of moving.


Two linked studies in the United Kingdom have tackled these issues head-on by trialling active gaming in a free-play environment. Two schools in the Midlands undertook a medium term study using popular active games compared against free play in the playground.


The effort that the kids expended was converted into “steps” to make the results comparable between the playground and the video games. The initial study, over six weeks used Nintendo Wii Sports active play compared with the baseline of traditional play. The results showed that in week one the Wii was king of the calories, keeping kids 25% more active than the playground.


After the first week, the criticisms of boredom and poor exercise appeared well founded, as Wii exercise floundered to a poor 65% of traditional activity. The study was then repeated, this time using Xbox and Gamercize Power Steppers. The results, unexpectedly, turned the thinking about the shortcomings of active gaming on its head.


For the second data collection, the kids had to keep moving on the Gamercize steppers to power their controllers and play the game, which would pause if they stopped moving. Normal video games are compatible with Gamercize and games such as Lego Star Wars and FIFA were used.


The Gamercize results were similar to Nintendo’s results for week one, reflecting the kids excitement of “something new”. What happened next was unexpected. Rather than the initial interest tailing off like it did with Wii, the combination of Xbox and Gamercize kept the kids playing, engaged and active throughout the entire study period.


The Wii data supported the loss of interest and lack of exercise critisims of active gaming, but Gamercize for Xbox did not suffer a lack of interest over time or a drop in physical activity. What can we conclude from this? As a physical activity intervention, Gamercize uses the attraction of videogames to keep the kids engaged and the patented Gamercize approach of minimal interaction kept the kids active the whole time.


Results of the Gamercize study have been presented at the European Child Obesity Group. Reference: Duncan, M. J., Birch, S., Woodfield, L., Hankey, J. (2010) An evaluation of a 5-week, school-based, exergaming intervention using the Gamercize power stepper on body mass index and physical activity during school lunch breaks in British primary school children. Proceedings of the 20th Annual Workshop of the European Child Obesity Group, Nov 17-20th, Brussels, Belgium.

Sunday, 12 December 2010

The Exergame Network Award Categories

Fifteen categories cover the new generation of Active Video Games (Exergames) with nominations from industry experts. The Exergame Network's Active Gaming Awards have the following categories and nominations are:

The awards for the winners will be made in January, so get voting now! Make you vote count with the quick and simple survey at http://www.surveygizmo.com/s3/421003/vote


1. Best Children's Exergame
Place your vote from the following finalists in the award that gets younger kids moving with active video gaming!
- Dance Dance Revolution Disney Grooves by Konami
- Wild Planet Hyper Dash
- Atari Family Trainer
- Just Dance Kids by Ubisoft
- Nickelodeon Fit by 2K Play

2. Best Physical Education Exergame
Place your vote from the following finalists in the award for an active video game that is best to use in PE classes
- HOPSports Training System
- Gamercize Pro-Sport for Wii
- Cyber Coach
- Xer Pro Sportwall
- Target Trainer

3. Best Seniors Exergame
Place your vote from the following finalists in the award to an active video game for the "silver gamer"
- Sony Eyetoy - Play
- Wii Sports - Bowling
- Cobalt Flux - Dancetown
- XaviX - EYEHAND
- NeuroActive Brainbike

4. Best Accessibility Exergame
Place your vote from the following finalists in the award for an active video game suitable for players with disabilities
- Nintendo Wii Sports
- Cobalt Flux - Hand Dance Pro
- Eyetoy - Play for PS2
- The GameCycle
- Target Trainer

5. Best Home Dance Exergame
Place your vote from the following finalists in the award for a console based dance video game
- Konami DDR
- Just Dance by Ubisoft
- Activision Dance Masters
- StepMania
- Microsoft Kinect Dance Central

6. Best Commercial Grade Dance Exergame
Place your vote from the following finalists in the award for an active video game dance system suitable for youth clubs and fitness facilities
- In the Groove 2
- Positive Gaming iDANCE2
- Cobalt Flux Blufit
- Pump It Up Pro
- Xerdance

7. Best Exergame Fitness Avatar
Place your vote from the following finalists in the award for the hottest in-game virtual trainer!
- Jillian Michaels Fitness Ultimatum
- Daisy Fuentes Pilates
- Your Shape Fitness Evolved
- Wii Yoga
- Jackie Chan PowerBoxing

8. Best Rehabilitation Exergame
Place your vote from the following finalists in the award for an active video game used in physical therapies
- Wii Sports
- Sony Eyetoy for PS2
- Wii Sports Resort
- Trazer 2
- Wii Fit and Wii Fit Plus

9. Best Group Exergame
Place your vote from the following finalists in the award for an active video game for four players or more
- Positive Gaming iDANCE2
- Gamercize Pro-Sport with Xbox LIVE
- Xerdance
- Cobalt Flux Blufit
- HOPSports Training System

10. Best Gateway Exergame
Place your vote from the following finalists in the award for an active video game that encourages participation in traditional physical activities
- Wii Sports
- XaviX Sports
- PlayStation Move Sports Champions
- Microsoft Kinect Sports
- Humana Horsepower Challenge

11. Best "Head to Head" Competition Exergame
Place your vote from the following finalists in the award for a two player active video games best for 1 on 1 competition
- Exerbike for PS2
- GameBike for PS2
- Gamercize Pro-Sport for Xbox 360
- Web Racing for PC
- LightSpace Wall Peter Welsh Boxing

12. Best Brain Exergame
Place your vote from the following finalists in the award for a brain training game that requires physical activity
- NeuroActive BrainBike
- Footgaming FootPOWR Pad
- Fisher Price Smart Cycle
- Gamercize PC-Sport
- V.Smart Motion

13. Best Music in an Exergame
Place your vote from the following finalists in the award for an active video game with good songs or music
- Ubisoft - Just Dance
- Positive Gaming iDANCE2
- Cobalt Flux Blufit
- Xerdance
- Wii - Walk it Out

14. Best Commercial Exergame 2010
Place your vote from the following finalists in the award for an active videogame system suitable for youth clubs and fitness facilities that was launched in 2010
- Makoto 2
- Cobalt Flux Blufit
- Positive Gaming iDANCE2
- Trazer 2
- GameBike 2

15. BEST HOME EXERGAME 2010
Place your vote from the following finalists in the top award, for a console based active video game for home use that was launched in 2010
- PlayStation Move - Start the Party
- Microsoft Kinect Sports
- Nintendo Motion Plus - Wii Sports Resort
- Ubisoft Just Dance for Wii
- EA Sports Active 2 for Wii

To vote please go to http://www.surveygizmo.com/s3/421003/vote, thank you!
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