Showing posts with label NAGL. Show all posts
Showing posts with label NAGL. Show all posts

Friday, 16 September 2011

Makoto on ESPN!

9-16-11: Just rec'd the following from a friend...be sure not to miss one of our leading exergaming companies on ESPN!!!!
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The new Makoto Arena II is being features on the ESPN Show "Rise UP" on October 4th at 7PM EDT!

Tune in to see how Makoto helped to transform this inner-city Chicago High school and bring a re-energized sense of excitement and enthusiasm to their athletic program.
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I had the pleasure of checking the Arena II out just before they started shipping last Nov. on a tour of the Makoto facilities with Marian and Dave. Let's just say they had to clean up the drool from their test unit after I left! LOL!

Kudos to Marian and Dave for getting on ESPN! Hopefully someday, the NAGL Finals will be showcased there. (Put in a good word for us, Dave or Marian!).

Friday, 11 March 2011

More proof exergames can reach MVPA!

3-11-11: Over the last few days, I've been excited to see the latest study by Bailey & McInnis, published in the Archives of Pediatric and Adolescent Medicine, showing that exergames can get players to reach the moderate to vigorous intensity levels, being talked about all over the net.

Exergames can reach MVPA
This joins a growing body of research showing that certain types of exergames can be used to reach the moderate to vigorous levels of physical activity (MVPA). (See the list of research in The Exergame Network database, the Exergames Unlocked database, and Health Games Research database.)

Ever since the latest federal recommendations for physical activity came out in 2008, I've been saying that certain exergames can help Americans fulfill these recommendations, so it's nice to see more and more research supporting this this idea.

We know that exergames can overcome many of the obstacles faced in motivating people to be more physically active. We know that exergames can be appropriate interventions for reaching the PA recommendations.

Will they keep playing long enough to see the benefit?
What we don't know for sure yet is if players will keep playing long enough to gain the biometric benefits (reduced weight, lowered BP, reduced blood markers, etc.) those of us in healthcare desire to see.

Another recent study published online in Medicine & Science in Sports and Exercise (MSSE) concluded that "...active video games can significantly increase energy expended during screen time, but these games are less enjoyable than other more sedentary games, suggesting that they may be less likely to be played over time...".

NAGL to the rescue?
This is an organization like the now-forming National Active Gaming League (NAGL) can help address this "less enjoyment" factor and long-term compliance.

Just like swimming laps during a swim team practice is less enjoyable than playing Marco Polo at a swimming b-day party, organizing teams and training together for upcoming NAGL tournaments can empower kids and adults to "train" on exergames at a new level.

The structure provided by NAGL can give exergaming teams and "AGAs" (active gaming athletes) a reason to continue to train for the right duration and intensity.

A Prediction
Someday, the NAGL will be as effective at getting kids and adults to reach MVPA as the National Spelling Bee is at getting kids to study and compete in spelling. Then maybe someday, we will see the NAGL national finals on ESPN, just like the National Spelling finals!

Friday, 21 January 2011

President's Council on Active Gaming!


1-21-11: This is the FIRST time I can recall that I've seen active gaming (aka exergaming) blogged about on the Dept. of Health & Human Services website!

President's Council on Sport, Fitness, & Nutrition's Executive Director Shellie Pfohl recently authored a blog on the benefits of "active gaming" and the intersection between the use of this cutting-edge technology and the national objectives outlined in Healthy People 2020. To read Shellie's blog and/or post a comment, please visit http://www.health.gov/paguidelines/blog/.

I had a chance to meet with Exec Dir. Pfohl after her presentation during the Fitness Tech session at CES a couple of weeks ago, and we had a good talk about how the President's Council can be more involved with active gaming. (It didn't hurt that I was able to mention that it was our work (Dr. Haddock and I) that got the Wii Sports listed on the President's Challenge list of exercises!).

We talked about the National Active Gaming League (NAGL), and she seemed enthusiastic about it, so I look forward to collaborating more with the President's Council when we launch the NAGL in May!

Ernie Medina, Jr.
Exergaming Evangelist/Interventionist