We've seen an increased importance over the last year being placed on "implementation". This comes in the context of programmes for commercial clubs and lesson plans for schools. There's not a whole lot out there to help with the most convenient of exergame arenas - the home.
The majority of "fitness games", such as Wii Fit plus and EA Sports Active, do guide you through a workout regime in much the same way that a personal trainer might. There is of course one huge difference, there's no "personal" in a games disc. The feedback the game has is limited to what it can measure.
It can't tell you if losing 1lb per week is a great, if you goal is actually improved cardio fitness over and above weight loss. The game can't tell when you're bored, too tiered or needing motivation. With these limitations, how good can exergaming in the home really be?
What we need is feedback! Luckily there is one place we can get this feedback, Gamers for Health. We first reported on the new work group titled Gamers for Health here. Gamers for Health provides ECA members and the gaming community with the tools and resources necessary to help incorporate gaming activities into healthy lifestyles.